Let us know your experiences with the below changes in the balance discussion forums As a result, we expect to get much of the balancing wrong and the game to be a little unsteady in places regarding difficulty. The trophies page has a similar feature, which allows opening an opponent or a crafted item page upon clicking a corresponding icon.#Dev note: this build is a bit of an experiment - we are currently trying new things regarding background accessibility and usability of lesser-used backgrounds. Positioning mouse cursor over an ingredient, till its shape is changed to a sword, will provide the same information and also opponent's name in parentheses. ( Hint: The component name can be searched (Ctrl + F shortcut), and will show up as a text over the ingredient icon. Higher value items usually require rare ingredients and more Crowns to craft. Most components however are looted on dead monsters, primarily beasts ( trophies). Some ingredients and even items (paint) can be bought or found in locations. Recipes are automatically displayed if the necessary requirements are met or once they've been used. To successfully craft an item, certain ingredients and a certain amount of Crowns are necessary. The new system incorporates the old Tailor event which has been removed from the game in favor of a new recipe.Ĭrafting is mostly conducted at the taxidermist. Before that, crafting was accomplished through events. The 'Beasts & Exploration' DLC added crafting as a core game mechanic.
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